AI Insights · Timothy · October 2021
Top 5 Cooking Games Performance in Germany Q3 2021
An overview of the top 5 cooking games on a unified platform in Germany during Q3 2021, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2021, the top five cooking games on a unified platform in Germany demonstrated varying performance trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a comprehensive look into the market dynamics of these popular apps.
Fork N Sausage saw its weekly downloads peak at 38.5K in early August, followed by a gradual decline to 9.5K by late September. The app's active users mirrored this trend, peaking at 64K in early August and decreasing to around 29.5K towards the end of the quarter. Despite the fluctuations in downloads and active users, the app did not generate any revenue during this period.
Sushi Roll 3D - ASMR Food Game experienced a relatively steady weekly download rate, peaking at 21K in mid-July and maintaining an average of around 11K to 14K downloads throughout the quarter. The weekly revenue showed minor fluctuations, with a notable spike to $154 in the final week of September. The active user base showed a decline from 76.9K in early July to around 51.9K by the end of September, with a dip to 39.5K in mid-September before rebounding.
Food Cutting - Chopping Game displayed a significant increase in weekly downloads, starting from 2.2K at the end of August and rising sharply to 64.8K by mid-September, before settling at 44.3K by the end of the quarter. The weekly revenue peaked at approximately $350 in mid-September and then slightly decreased to $264 by the end of the month. The active users followed a similar upward trend, peaking at 75K in mid-September.
Super Factory-Tycoon Game had a notable peak in weekly downloads at 27.7K in early August, which then declined to 2.5K by the end of September. The weekly revenue reached its highest at $9.6K in early August and gradually decreased to $2.4K by the end of the quarter. Active users also peaked at 39.6K in early August, declining to 10.2K by the end of September.
Bubble Tea! maintained a consistent download rate throughout the quarter, peaking at 20.6K in mid-July and ending with 6.3K in late September. The weekly active users also showed a downward trend from 113.7K in early July to 63.1K by the end of September. Weekly revenue for this app was minimal, with only a few weeks showing revenue peaks of $12 and $4.
For more detailed insights and data, visit Sensor Tower.